GM Command (RF) [PDF]

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GM Commands %lv x (Example: %lv 50 which makes you level 50) %show me the dalant (Gives you 10,000 Dalant and 1,000 gold) %*code (Example: %*iwknb50 Which spawns a level 50 intense knife. i=Item r=Resource tal=Talic w=Weapon jad=Jade kn=Knife b=Intense a=Normal %neverdie (Set HP Fix Mode = never die) %no neverdie (Release HP Fix Mode) %matchless (You one shot everything, kill everything in one hit, not forces.) %no matchless (Release Matchless Mode) %transparent (You are invisible, but you cannot attack monsters.) %no transparent (Release Transparent Mode) %monset (First time = clear mobs on the all map; 2 time %monset respawn all) %normal attack point %min attack point %max attack point %moncall x (Example: %moncall 00000 Spawns a Flem, see "Monster List" for monster ID's, you replace "00000 with the monster ID) /move x (Example: /move [GM]Testplayer It will teleport you to that character) %charcall (Example: %charcall [GM]Testplayer It will teleport the player to you) %itemdrop_rate 3 (The Item Drop rate is now 3x) %itemdrop_rate 2 (The Item Drop rate is now 2x) %itemdrop_rate 1 (The Item Drop rate is now 1x) %expert_rate 3 (PT Rate is now 3x) %expert_rate 2 (PT Rate is now 2x) %expert_rate 1 (PT Rate is now 1x) %exp_rate 3 (Exp_Rate:3 x) %exp_rate 2 (Exp_Rate:2 x) %exp_rate 1 (Exp_Rate:1 x) %beggar (Drops all the items the mob has, which is a LOT!) %not beggar (Turns off beggar, if %not beggar doesn't work, try %no beggar) %god hand (Makes you a God at item/armor upgrading, all you need is a talic and it's a success) %chicken hand (Oppisite of God Hand) %goto ship (Teleports you inside the Transport ship) %full force (Gives you all force spells at GM level) %allskill xxxxx (Example: %allskill 999999999 Which makes your skills all GM) %circle (Says how many people are on X, Y, Z) %total (Says the total number of players online and for each race [b=Bellato, A=Accretia, C=Cora]) %start holy (Stars a Chip War) %eder 0 (Ports you to the Bellato camp at ether) %eder 1 (Ports you to the Cora camp at ether) %eder 2 (Ports you to the Accretia camp at ether) %port 0 (Ports you to the Bellato HQ) %port 1 (Ports you to the Cora HQ) %port 2 (Ports you to the Accretia HQ) %goto stone 0 (Porst you to Bellato Crystal) %goto stone 1 (Ports you to Cora Crystal) %goto stone 2 (Ports you to Accretia Crystal) %start keeper O (Makes the Holly Stone Keeper (HSK) appear and he is friendly for Bellato) %start keeper 1 (Makes the Holly Stone Keeper (HSK) appear and he is friendly for Cora) %start keeper 2 (Makes the Holly Stone Keeper (HSK) appear and he is friendly for Accretia)



Monster Spawn



Here's a list of monsters I decided to write down, you can try variations of them to get different types... The command to spawn a monster is: %moncall Add a space after moncall and type the codes below, they must be in upper case to work... eg: %moncall 0560B



Pit Bosses:



01F04 = Gaff 01004 = Splinter 01104 = Rook 01204 = Warbeast 01304 = Lunker 01504 = Ratmoth 01604 = Drone 01704 = Vafer 02004 = Tweezer 02404 = Grumble 02C04 = King Crook 038AC = Dark Elder Lizard 04004 = Anabola 04104 = Brutal 04204 = Meat Clod 04304 = Blood Crawler 04404 = Blood Vafer 04504 = Snatcher Rex 06D07 = Belphegor 09704 = Varas



0A207 = Blink 0B207 = Dagon 0AD07 = Sinder 04903 = Holy Stone Keeper?



Normal/Ace types:



0560B = Calliana 04100 = Brutal 0910B = Laj. Tower 0521B = Hobo Defender 03200 = Snatcher 03300 = Heller 0810B = TC Desperado 0811B = TC Infiltrator 0820B = TC Caster 0821B = TC Dark Priest 0830B = TC Psyper 0831B = TC Chandra 0501B = Passer Alpha 0511B = Passer Gamma 0920B = Assasin Builder A 0930B = Assasin Builder B 0590B = Chooty 0660B = Bogi Bolt 0670B = Gravestone 0680B = Blade Pon 03900 = Naiad Heller 05003 = Hobo Trooper



04803 = Spell Lazhuwardian 04603 = Lazhuwardian Warrior



special goddies



Here's a list of items I decided to write down, it's easy to understand... The command to spawn an item is: %* Item codes must be entered in lower-case to work.



Indication of lettering: i=item, w=weapon, da=shield, r=resource, a=accrecia, b=bellato, c=cora



For weapons: a=normal b=intense, d=type D(but makes items level 1 and invisible which is pretty funny when you attack) if you want a purple weapon change the item you need from example: kn (knife) to kh (purple knife) after kh instead of normal, intense, type D, you would add a letter from A to L...



Example: %*iwknb50 spawns a level 50 intense knife... Example: %*iwkha50 spawns a level 50 purple knife...



PURPLE LETTERS:



A = 50% SP Increase B = 20% FP Decrease C = 30 Aiming Increase D = 10% Damage Avoidance E = 10% Attack Increase F = 10% Defense Increase G = 500% FP Recovery Rate H = Maximum FP Increase I = 20% Damage Convert to Health J = 1% Damage Convert to FP



K = Increase Critical Chance by 5 L = Increase Attack Radius/Range by 20



ENTIRE CODE LIBRARY: > RIGHT CLICK ~ SAVE AS HERE